Chaos Phoenix
Powerful, artist-friendly simulation software for 3ds Max and Maya
Versatile dynamics simulator that seamlessly integrates with Autodesk 3ds Max, Maya, V-Ray and Corona
Chaos® Phoenix is capable of a wide range of effects including fire, smoke, liquids, flames, explosions, rigid body simulations, ocean waves, mist and splashes to list just a few. Quick presets and fast setup make it easy to get started, and its powerful simulation engine offers complete control over more complex effects.
Powerful
Chaos Phoenix is an all-in-one solution for fluid dynamics in 3ds Max and Maya. Simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Artist-friendly
Built for 3D artists who want to create fluid dynamic effects that are fast to set up and easy to control.
Interactive
Preview and render interactively in the viewport. Adjust simulations on the fly.
Creative control
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.
Smart integration
Phoenix is integrated seamlessly with Autodesk 3ds Max and Maya and optimized to render with V-Ray® and Corona.
Compatibility
Compatible with industry-standard tools and formats such as OpenVDB and Alembic, as well as Krakatoa and thinkingParticles for 3ds Max.
WHAT’S NEW
Chaos Phoenix 5 will take your simulations to the next level with new tools that give you more control than ever before. It also enables you to easily create realistic dynamic effects with new and enhanced presets — available for you to use out-of-the-box, or modify to fit your needs. Simulate faster, streamline your workflow, and get more done.
Simulation made easy
Chaos Phoenix 5 takes your active body simulations to the next level with new tools that give you more control than ever before. It also enables you to create realistic dynamic effects fast with new and enhanced presets — available for you to use out-of-the-box, or to modify to fit your needs. Simulate faster, streamline your workflow, and get more done.
More control, better simulations
Take your active body simulations to the next level with new tools that give you more control than ever before.
Thruster Force
Create procedural animations inside Phoenix — move active bodies with a directable engine force.
Axis Lock
Restrict active bodies to move or rotate along a selected horizontal or vertical axis.
More controls
Extra control over how active bodies interact with your scene — choose whether they should emit, attract, retain fluids, and much more.
Simulation made easy
Create realistic effects quickly and easily with new and enhanced presets
New presets
Stormy sea
Jet engine
Ice cubes
Speedboat
Enhanced presets
We’ve also enhanced the fire, beer and ocean presets for even better-looking results.
Plus, fire is simulated faster than before.
Streamline your workflow
Save time to be creative
Voxel Shader
Shade fire and smoke simulations, and meshes in a single simulator — giving you more time to be creative.
Realistic foam patterns
Create more realistic foam, faster. Easily add variety to the size and look of your patterns.
And more
Standalone simulations
Speed up your simulations with the initial implementation of the Phoenix Standalone Simulator and easily debug your scenes through the Phoenix simscene Node Editor.
macOS support
Phoenix for Maya now runs on macOS.
KEY FEATURES
Liquids, Splashes & Foam
With Phoenix you can create realistic liquid simulations with splashes and foam directly in 3ds Max and Maya.
Smoke, Fire & Expressions
Create any type of fire and smoke effects with Phoenix FD’s powerful, adaptive-grid dynamics engine.
Interactive Simulations
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Simulations Refinement
Add detail and increase resolution without changing simulation shape or behavior.
Turbulence
Perfect for generating small wisps of smoke and steam.
Particles
Render particles as bubbles, drops, points, or fog.
Mesh & Particles IO
Import & export mesh objects and particles to OpenVDB, Alembic, Krakatoa, XMesh and V-Ray proxy files for 3ds Max, and OpenVDB, Alembic and V-Ray proxy files for Maya.
Vorticity
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
Custom Emission Sources
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Optimized Rendering
Render photorealistic liquids and volumetric effects using the Phoenix shader.
Color Absorption
A whole new level of volume rendering effects using Colored Absorption. Achieve more control over smoke shading—change the light’s color as it travels through smoke.
Cascade Simulations
Create a series of simulations that trigger and interact with each other.
Simulation Retiming
Speed up or slow down simulation playback. Perfect for slow motion effects.
Ocean simulations
Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Ocean & Beach Waves
Seamlessly transition from procedural ocean to simulated beach waves.
Forces
Influence simulations with forces such as wind, spline follow, mesh attraction, and build realistic ocean simulations with Massive Wave Force.
Accurate Viewport Preview
Preview fire, smoke and liquid simulations quickly and accurately in the viewport.
Active bodies
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.
Active Bodies collision
Complete control over collisions between Active Bodies using the Bullet solver. Easily create effects such as colliding ice cubes in liquid, floating ocean debris or objects washed away in floods.
Voxel and Particle Tuners
Change each voxel and particle’s properties during simulation, and use customizable conditions to delete particles.
Simulation Licenses
Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.
(official website : Chaos Software EOOD)